There are times where I have become frustrated with a few things honestly trying to finish with it but, the end result to proceed has been worth it so don't worry as this is one game that I refuse to let it fall off the map as I do not want to let this one go. I have taken a few breaks from this because of working, learning, and dealing with kids which means it is likely going to take just a little bit longer than I expected.
The biggest wall right now is mostly the programming. I am more of a 3D Artist than I am a Programmer so it is taking me awhile to grasp further needed programming knowledge to complete it. I had some help with this here and there for finishing some things in it including doing a lot of this myself after awhile but currently I cannot really afford to hire someone and while I had someone helping me they too need to work and do their own thing just the same respectfully. It would be nice to be able to afford this but currently it's not really in my budget and trying to get someone for free is like pulling my own teeth out which is a lot harder than it seems leaving a bloody mess. So the majority of the project still resides in my hands mostly due to the fact that I am only one developer and I am trying to learn everything I can to proceed with furthering it's progress.
I know I can't exactly wait for everyone so I haven't. Instead, I have been doing what I can so that I can finish the game when I am not busy working my day job. On top of that I am also trying to figure out the best way to proceed with how I want to go do the level design because the most important thing to me is making the game so that players don't get bored as I really have a massive desire to ensure that the game represents its roots of inspiration from Evil Dead so that it has that quirky Bruce Campbell touch and yet being fun, appealing, and interesting in the long run. That's the end goal!
Then there's 2 additional enemies I want to add for variance so it's not just the same demon over and over. I am working on a better hand gun, the one in there truthfully was a test and now that I made my revolver I know I can make something better along with some other weapons with everything needing modeling, texturing, and most likely rigging and animation.
All the above just means there's still a heck of a lot more changes are required to fully implement them into the game including several changes to the menu to make it a lot better to handle all of this and yeah its a lot to do but, I think it'll be worth it in the long run so rest assured that I will finish this game as that is a promise!
If you read this far, thank you!! And if you want to help, here are a few ways:
OPTION #1 -
You can Pre-Order the E.N.D Game, that will help tremendously! I use this to learn more and get anything necessary to continue development!
OPTION #2 -
You can donate at least a $1 to me via the game project page or on paypal to firstname.lastname@example.org . If a lot of people do this it will add up fast and I could even then hire a dedicated programmer if a lot of people joined in on it! I also have another option for a bigger related donation campaign if you would rather contribute to it, but this one I goes a lot further with making a physical business while providing jobs and giving back to the community and providing education for kids just the same as well as giving indie game devs in my area a new place to call home who need help too. It's a much bigger idea on a grand scale!
OPTION #3 -
If you happen to be a Dedicated UE4 Programmer or know C++ and would like to help make a name for yourself then that is something I would very welcome, just Contact Me so we can discuss further! I am very willing to revshare if the game goes big upon it's official release!